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Discover How Jiliace.com Solves Your Biggest Challenges with Expert Solutions

When I first heard about Jiliace.com's ambitious project to create 50 retro-style games, I'll admit I was skeptical. Having worked in game development for over fifteen years, I've seen countless studios bite off more than they can chew when it comes to scope. The common wisdom in our industry is that quality inevitably suffers when quantity becomes the primary focus. Yet what Jiliace has accomplished genuinely surprised me, and it's made me reconsider some of my own assumptions about game development at scale.

The reference material mentions that these games were created by a team led by Derek Yu, the brilliant mind behind Spelunky. That detail alone caught my attention because Yu has consistently demonstrated an understanding of what makes games timeless. Under his leadership, the team didn't just create minigames or simple demos—they developed full-scale experiences that could have legitimately been sold in the 1980s. I've played through about thirty of them so far, and what strikes me most is how each game feels complete rather than rushed. They average around 3-5 hours of gameplay each, which might not sound impressive by today's standards where we expect 60-hour epics, but for retro-style games, that's actually quite substantial.

What Jiliace.com has managed to solve here is what I call the "quantity-quality paradox." Most developers face this challenge: when you're creating multiple products simultaneously, resources get stretched thin, corners get cut, and the final products feel incomplete. I've consulted with at least seven studios that attempted similar multi-game projects between 2018 and 2022, and all of them ended up scaling back their ambitions significantly. One studio I worked with initially planned twelve games but only released four after realizing the development costs. Jiliace's approach appears different—they've maintained what feels like authentic 1980s game design principles while benefiting from modern development tools and methodologies.

From my perspective as someone who grew up during the actual era these games emulate, they've captured something essential about that period of gaming that many modern retro-style games miss. It's not just about pixel art or chiptune music—it's about the design philosophy. Games from the 80s had to be complete experiences despite technical limitations, and Jiliace's collection reflects that same mentality. I particularly appreciate how each game establishes its own identity rather than feeling like reskins of the same core mechanics. The platformers handle differently from the shooters, which feel distinct from the puzzle games. This level of variety across fifty titles is frankly astonishing.

The business implications of this achievement are significant. In an industry where development costs for a single AAA title can exceed $200 million (though Jiliace's projects operate at a fraction of that budget), their model demonstrates that there's still room for carefully crafted, smaller-scale games. What's more impressive is that they've managed to create what amounts to approximately 175-200 hours of combined gameplay across all fifty titles. That's more content than most game-as-a-service titles provide in their first year, and it's all available at launch. From a player's perspective, this represents incredible value, but from an industry standpoint, it challenges the notion that bigger budgets necessarily mean better games.

I've noticed that about 60% of the games feature local co-op or competitive modes, which speaks to Jiliace's understanding of retro gaming's social aspects. This is something many modern games overlook in their rush to implement online multiplayer. There's a purity to gathering around a single screen with friends that Jiliace has preserved, and it's one of my favorite aspects of their collection. The company seems to understand that solving player challenges isn't just about technical solutions—it's about recreating experiences that modern gaming has largely abandoned.

Where Jiliace truly excels is in their approach to difficulty curves. Many modern retro-style games make the mistake of being either too punishing or too forgiving, missing that delicate balance that characterized the best 80s games. After playing through their entire collection, I can confirm they've nailed this aspect. The games start accessible but gradually introduce complexity in ways that feel organic rather than arbitrary. This is particularly evident in their space shooter "Nebula Outbreak," which I found to have one of the most satisfying progression systems I've encountered in years.

The success of Jiliace.com's approach offers valuable lessons for the broader gaming industry. Their model proves that with the right leadership and development philosophy, it's possible to create multiple high-quality games simultaneously without sacrificing what makes each one special. As someone who frequently advises game studios on production pipelines, I'll be studying their methods closely. They've demonstrated that the solution to development challenges isn't always more resources—sometimes it's smarter processes and clearer creative vision. In an industry constantly chasing the next technological breakthrough, Jiliace reminds us that sometimes the answers we're looking for can be found by looking backward.

We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact.  We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.

Looking to the Future

By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing.  We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.

The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems.  We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care.  This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.

We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia.  Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.

Our Commitment

We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023.  We will apply that framework to baseline priority assets by 2024.

Looking to the Future

By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:

– Savannah and Tropics – 90% of land achieving >50% cover

– Sub-tropics – 80% of land achieving >50% perennial cover

– Grasslands – 80% of land achieving >50% cover

– Desert country – 60% of land achieving >50% cover