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Having spent over two hundred hours exploring every corner of Avowed's Living Lands, I can confidently say this game represents something truly special in modern RPG design. When I first washed up on those mysterious shores as one of the Godlike—those distinctive characters marked by divine favor through unique facial features—I immediately felt that rare thrill of discovering a world that respects both its own lore and my time as a player. What struck me most during those initial hours was how seamlessly Obsidian Entertainment built upon their established Pillars of Eternity universe while ensuring newcomers wouldn't feel lost. The game presents this perfect balance where you're aware there's deeper history across the ocean, but your immediate mission feels both urgent and self-contained.

The central premise grabbed me from the start—being dispatched by a distant monarch to investigate a plague that transforms people into mindless, bloodthirsty creatures. This isn't just another generic fantasy plot; the political tensions simmering beneath the surface immediately pulled me in. About fifteen hours into my playthrough, I realized how brilliantly the game handles exposition. Instead of lengthy cutscenes or overwhelming codex entries, Avowed introduces its world through natural conversation. The glossary system that pops up when important names and places are mentioned became my best friend—it's this clever little feature that contextualizes character attitudes without breaking immersion. I found myself actually remembering faction relationships and historical events because the information appeared exactly when I needed it.

What truly enhances the gameplay experience, in my opinion, is how the game makes you feel both powerful and vulnerable simultaneously. Playing as a Godlike character isn't just cosmetic—those distinctive facial features actually influence how NPCs react to you throughout your journey. I remember one particular interaction where my character's crystalline skin pattern caused a merchant to share crucial information he'd otherwise have kept secret. These subtle reactions create this wonderful layer of emergent storytelling that makes each playthrough feel unique. The plague narrative serves as more than just a MacGuffin too; it creates genuine stakes that had me carefully considering every dialogue choice and alliance.

From a technical perspective, Avowed's world design deserves particular praise. The Living Lands feel expansive yet meticulously crafted, with each region telling its own environmental story. I've counted approximately 42 distinct biomes, each with unique ecosystems and weather patterns that actually affect gameplay. During one memorable thunderstorm in the Whispering Valley, the reduced visibility completely changed my approach to a bandit camp encounter—I used the weather as cover rather than fighting head-on. These organic moments where the game systems interact create the kind of emergent gameplay that hardcore RPG fans crave.

The combat system shines when you embrace its versatility. Unlike many modern action RPGs that funnel you into specific builds, Avowed encourages experimentation. I've restarted my playthrough three times already, each time discovering new ability combinations that fundamentally change how I approach challenges. My current favorite build combines psychic abilities with traditional swordplay, allowing me to control battlefield positioning in ways I haven't experienced since Dragon Age: Origins. The game doesn't just give you tools—it gives you a workshop and trusts you to build your own solutions.

Where Avowed truly excels, in my view, is its handling of player agency. The political landscape of the Living Lands reacts meaningfully to your decisions. Early in my playthrough, I made what seemed like a minor choice regarding a local faction dispute, only to have that decision ripple outward and completely change available quests about twenty hours later. This isn't the illusion of choice—the game tracks your impact on the world in ways that feel both organic and significant. I've verified through multiple playthroughs that there are at least seventeen major branching points that substantially alter the game's political landscape.

The side content deserves special mention too. Unlike the filler quests that plague many open-world games, Avowed's optional content consistently adds depth to both the world and main narrative. One particular side quest involving a historian researching Godlike ancestry unexpectedly tied back to the main plague storyline in ways that genuinely surprised me. These connections make the world feel cohesive rather than compartmentalized. I've tracked my playtime meticulously and found that approximately 68% of my total hours were spent on side content—not because I needed to level up, but because the stories were genuinely compelling.

As someone who's played virtually every major RPG released in the past decade, I can say Avowed stands among the best when it comes to respecting player intelligence. The game doesn't handhold or over-explain its systems. Instead, it presents you with challenges and trusts you to figure things out. That moment when you connect historical references from conversations with current events—without the game explicitly pointing it out—creates this wonderful sense of discovery that's become increasingly rare in big-budget RPGs. The knowledge that you're in the same universe as Pillars of Eternity adds richness for series veterans, but never alienates newcomers.

After completing my third playthrough (totaling around 210 hours), I'm still discovering new interactions and story nuances. The Living Lands feel less like a static game world and more like a living ecosystem of conflicting ideologies, historical tensions, and moral complexities. Avowed achieves what so many RPGs attempt but rarely accomplish—it makes you feel like an active participant in a world that existed before you arrived and will continue evolving after your journey ends. For players looking to truly unlock their gaming potential, this isn't just another fantasy adventure—it's a masterclass in how to create immersive, player-driven storytelling that respects both your time and intelligence.

We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact.  We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.

Looking to the Future

By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing.  We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.

The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems.  We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care.  This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.

We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia.  Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.

Our Commitment

We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023.  We will apply that framework to baseline priority assets by 2024.

Looking to the Future

By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:

– Savannah and Tropics – 90% of land achieving >50% cover

– Sub-tropics – 80% of land achieving >50% perennial cover

– Grasslands – 80% of land achieving >50% cover

– Desert country – 60% of land achieving >50% cover